Tuesday, December 9, 2014

Case Study- Dota 2 (Defense of the Ancients)

Development of Dota 2 began in 2009 when the developer of the DotA mod, IceFrog, was hired by Valve as lead designer from the game.


Dota 2 is a multiplayer online battle arena which consists of two teams playing discrete matches with 5 players on each team.
Players must work together to protect their team’s stronghold known as the “Ancient”, which the opposite team must destroy in order to win the match.
Players can select over a hundred different characters to play known as heroes.


This production is a prime example of the rising popularity of Esports, or electronic sports. Tournaments are formed pitting different s With smaller tournaments offering a few hundred to victorious teams, to extremely widespread tournaments offering grand prizes in the millions.

The biggest videogame tournament recorded in history for Dota is known as the International 2014, the fourth edition of the international Dota Tournament, offering a grand prize of over 5 million dollars to the grand champions, not including the other prizes for lesser placements for a total of almost 11 million dollars.



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